![]() ![]() Only 1 char can enter any of these instances. Cause like you said you are a carebear and dont want to be shot at while trying to make dank isk. Lets hope this PVE content is for PVPers. It just sounds somewhat pathetic when you are asking for it to be easy and instantly rewarding without any risk or any kind of investment from your side, and if you measure reward in things you can buy for less than one hour of work in any real-life job. That’s fine, and it can actually be fun 1-2% of the time. But you can’t buy yourself friends (or minions, or backstabbing bitches, or haters or anything that (arguably) makes this game actually interesting and worth spending time in).Īnd you can still play EVE solo. Disgusting! You can buy ISK, skill points, ships, mods, characters, implants, skins, internet space Barbie outfits, multiple subs, drugs (so you don’t need to endure the full misery of your isolated online existence), everything. Eew! Humans! With wet, squishy brains for AI. To “win” EVE, you have to, at some point, deal with other human players. Yes, playing the game solo still sucks, and it always sucked. So is most of nullsec most of the time… Get out of Jita for a few days!) (Side note: Most of Amarr lowsec is empty! It’s as good as your own private server. What more do you want? Your own private server? And don’t even get me started about industry, which is now also available to everyone. And soon, you can hide in an instance that nobody else can enter. Today, everyone can make billions in a triple-WCS cov ops, T1 scanning frig or Venture. And even then, you had many options to avoid getting ganked most of the time. I remember a time when you had to use a sluggish and blingy BC/BS-sized ship to do anything profitable PVE-wise. That should force them into low and null-sec where they can be gate-camped and bubbled. And give PvP players a free crack at them with a suspect flag. High-sec is “too safe”, so we need to deny high-sec players the ability to run anything but the token Abyss pockets. However with a mobile depot you risk nothing as it becomes invulnerable for several days even if attacked so it can sit safely there even in hostile space and unless the enemy camps it 24/7 for several days (which only work in hostile space anyway as in empire you simply wait till suspect flag is over then you go there, laugh in their face, take loot, scoop depot and go on) you most probably can take the loot from it sooner or later, may take some patience in hostile space but still the chances are good. ![]() If you spawn within 2.5 km from the entry/exit location then pre-deploying is a good solution as it would take a few seconds at most to reach the safe storage instead of a minute+ in case of deploying then and there, however if you spawn at greater distances then it can be problematic, it all depends on how spawning mechanics work and what distance you spawn at. As we don’t know how the exit mechanics work this can not be answered until experimenting with it. ![]() True but still should take less time than one minute depending on distance. ![]()
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